import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;

import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

import java.net.URL;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;


/**
 * This program demonstrates GradientPaint and TexturePaint.
 * This class has a main() routine and so can be run as an application.
 * This program requires two resource image files: file-smile.png, QueenOfHearts.png
 */
public class PaintDemo extends JPanel {

    /**
     * The main routine simply opens a window that shows a PaintDemo panel.
     */
    public static void main(String[] args) {
        JFrame window = new JFrame("PaintDemo - Drag the Vertices");
        PaintDemo content = new PaintDemo();
        window.setContentPane(content);
        window.pack();  
        Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
        window.setLocation( (screenSize.width - window.getWidth())/2,
                (screenSize.height - window.getHeight())/2 );
        window.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
        window.setVisible(true);
    }


    /**
     * The display area of the program shows a filled polygon that can be filled
     * with various kinds of paint.  The vertices of the polygon can be dragged
     * by the user.
     */
    private class Display extends JPanel implements MouseListener, MouseMotionListener {
        int[] xcoord, ycoord;
        int draggedPoint = -1;
        Display() {
            setBackground(Color.WHITE);
            setPreferredSize(new Dimension(400,300));
            addMouseListener(this);
            addMouseMotionListener(this);
        }
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2 = (Graphics2D)g;
            if (xcoord == null) {
                xcoord = new int[] { scaleX(0.2), scaleX(0.8), scaleX(0.5),
                        scaleX(0.95), scaleX(0.35), scaleX(0.1) };
                ycoord = new int[] { scaleY(0.15), scaleY(0.1), scaleY(0.5),
                        scaleY(0.45), scaleY(0.9), scaleY(0.7) };
            }
            g2.setPaint(paint);
            g2.fillPolygon(xcoord, ycoord, 6);
            g2.setColor(Color.BLACK);
            g2.setStroke(new BasicStroke(2));
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
            g2.drawPolygon(xcoord, ycoord, 6);
            for (int i = 0; i < 6; i++)
                g2.fillRect(xcoord[i] - 3, ycoord[i] - 3, 7, 7);
        }
        private int scaleX(double x) {
            return (int)(x * getWidth());
        }
        private int scaleY(double y) {
            return (int)(y * getHeight());
        }
        public void mousePressed(MouseEvent e) {
            draggedPoint = -1;
            for (int i = 0; i < 6; i++) {
                if (Math.abs(xcoord[i] - e.getX()) < 4 && Math.abs(ycoord[i] - e.getY()) < 4) {
                    draggedPoint = i;
                    break;
                }
            }
        }
        public void mouseDragged(MouseEvent e) {
            if (draggedPoint < 0)
                return;
            int x = Math.max(0, Math.min(e.getX(),getWidth()));
            int y = Math.max(0, Math.min(e.getY(),getHeight()));
            xcoord[draggedPoint] = x;
            ycoord[draggedPoint] = y;
            repaint();
        }
        public void mouseReleased(MouseEvent e) { }
        public void mouseMoved(MouseEvent e) { }
        public void mouseClicked(MouseEvent e) { }
        public void mouseEntered(MouseEvent e) { }
        public void mouseExited(MouseEvent e) { }
    }


    /**
     * Responds when a user clicks on the radio button to set up the labels and sliders
     * to correspond to the kind of paint that has been selected.  Calls setPaint()
     * to make the display use the new selected paint.
     */
    private ActionListener buttonlistener = new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            currentButton = (JRadioButton)e.getSource();
            slider1.removeChangeListener(sliderlistener);  //(Yuck! Had to do this to avoid notifying
            slider2.removeChangeListener(sliderlistener);  // slider listeners when changes are made.)
            if (currentButton == gradientButton1 || currentButton == gradientButton2) {
                label1.setText("  Gradient Angle:");
                label2.setText("  Gradient Width:");
                slider1.setMinimum(0);
                slider1.setMaximum(360);
                slider1.setValue(gradientAngle);
                slider2.setMinimum(10);
                slider2.setMaximum(300);
                slider2.setValue(gradientWidth);
            }
            else {
                label1.setText("  Texture Offset:");
                label2.setText("  Texture Scale:");
                slider1.setMinimum(0);
                slider1.setMaximum(100);
                slider1.setValue(textureOffset);
                slider2.setMinimum(25);
                slider2.setMaximum(200);
                slider2.setValue(textureScale);
            }
            slider1.addChangeListener(sliderlistener);
            slider2.addChangeListener(sliderlistener);
            setPaint();
        }
    };


    /**
     * When the user changes the value on one of the sliders, this 
     * ChangeListener responds by changing the Paint to reflect the
     * changed value.
     */
    private ChangeListener sliderlistener = new ChangeListener() {
        public void stateChanged(ChangeEvent e) {
            setPaint();
        }
    };


    /**
     * Called when the type of paint or the values on the sliders are changed.
     * Creates the new Paint and redraws the display to show the change.
     */
    private void setPaint() {
        if (currentButton == gradientButton1 || currentButton == gradientButton2) {
            gradientAngle = slider1.getValue();
            gradientWidth = slider2.getValue();
            int x = getWidth()/2;
            int y = getHeight()/2;
            int dx = (int)( gradientWidth * Math.cos(gradientAngle/180.0 * Math.PI) );
            int dy = (int)( gradientWidth * Math.sin(gradientAngle/180.0 * Math.PI) );
            if (currentButton == gradientButton1)
                paint = new GradientPaint(x,y,Color.LIGHT_GRAY,x+dx,y+dy,Color.BLACK,true);
            else
                paint = new GradientPaint(x,y,Color.RED,x+dx,y+dy,Color.YELLOW,true);
        }
        else {
            textureOffset = slider1.getValue();
            textureScale = slider2.getValue();
            BufferedImage texture;
            if (currentButton == textureButton1)
                texture = smiley;
            else
                texture = queen;
            int width = texture.getWidth() * textureScale / 100;
            int height = texture.getHeight() * textureScale / 100;
            int offsetX = width * textureOffset / 100;
            int offsetY = height * textureOffset / 100;
            Rectangle2D anchor = new Rectangle2D.Double(offsetX,offsetY,width,height);
            paint = new TexturePaint(texture,anchor);
        }
        display.repaint();
    }


    private Display display = new Display();  // The display area where the polygon is drawn.

    private Paint paint;  // The paint that is used to fill the polygon in the display.

    private BufferedImage smiley, queen;  // Images for texture paint.

    private JRadioButton gradientButton1, gradientButton2;  // Select the type of paint.
    private JRadioButton textureButton1, textureButton2;

    private JRadioButton currentButton;   // The currently selected radio button.

    private int gradientAngle = 45, gradientWidth = 50;  // Settings that affect the paint.
    private int textureOffset = 0, textureScale = 100;

    private JSlider slider1, slider2;  // Sliders that control the settings;  Which 
                                       // setting is affected depends on current paint type.

    private JLabel label1 = new JLabel("  Gradient Angle:");  // Labels change, depending
    private JLabel label2 = new JLabel("  Gradient Width:");  //   on type of paint.


    /**
     * Constructor.
     */
    public PaintDemo() {
        setLayout(new BorderLayout(3,3));
        setBorder(BorderFactory.createLineBorder(Color.GRAY,3));
        setBackground(Color.GRAY);
        add(display, BorderLayout.CENTER);
        JPanel bottom = new JPanel();
        bottom.setLayout(new GridLayout(0,2,5,5));
        add(bottom, BorderLayout.SOUTH);
        slider1 = new JSlider(0,360,gradientAngle);
        slider1.addChangeListener(sliderlistener);
        slider2 = new JSlider(10,300,gradientWidth);
        slider2.addChangeListener(sliderlistener);
        bottom.add(label1);
        bottom.add(slider1);
        bottom.add(label2);
        bottom.add(slider2);
        ButtonGroup group = new ButtonGroup();
        gradientButton1 = new JRadioButton("Black/Gray Gradient");
        gradientButton1.addActionListener(buttonlistener);
        bottom.add(gradientButton1);
        group.add(gradientButton1);
        gradientButton1.setSelected(true);
        currentButton = gradientButton1;
        gradientButton2 = new JRadioButton("Red/Yellow Gradient");
        gradientButton2.addActionListener(buttonlistener);
        bottom.add(gradientButton2);
        group.add(gradientButton2);
        setPaint();
        try {
            ClassLoader cl = PaintDemo.class.getClassLoader();
            URL imageURL = cl.getResource("face-smile.png");
            if (imageURL != null)
                smiley = ImageIO.read(imageURL);
            imageURL = cl.getResource("QueenOfHearts.png");
            queen = ImageIO.read(imageURL);
        }
        catch (Exception e) {
            return;  // Can't load the images, so don't add the texture radio buttons.
        }
        textureButton1 = new JRadioButton("Smiley Face");
        textureButton1.addActionListener(buttonlistener);
        bottom.add(textureButton1);
        group.add(textureButton1);
        textureButton2 = new JRadioButton("Queen Of Hearts");
        textureButton2.addActionListener(buttonlistener);
        bottom.add(textureButton2);
        group.add(textureButton2);
    }

}
